Melvor Idle strips away the graphics and 3D worlds of RuneScape and similar MMOs and reduces it into a game with a menu-based interface that OSRS Gold lets players control their skills, inventory and quests. Participating in combat battles with a winning streak earns players XP as well as loot which can later be put into any skills tree or upgrades players select, while repetition of activities like woodworking or crafting yields the same benefits.
Malcolm has been playing RuneScape since he was a child, and has also played various of the top idle games such as Clicker Heroes, Cookie Clicker and NGU Idle. While he was a fan but felt it could be doing more to make it fulfilling in a way similar to Jagex's top RPG.
"So I decided to design my own game without even imagining how it would even be launched, let alone becoming famous," he tells GamesIndustry.biz. "I tried to design something different from the standard idle game mould and something that had a lot of features and gave players real options in how they wanted to move forward and not just increase the number of players on a daily basis.
After pondering this idea while in a closed room I began to combine ideas and mechanics from classic MMOs along with the well-known idle game concept, creating something fun to play at leisure, in the car and integrated into the player's hectic life."
He goes on to say: "While the numbers and statistics aren't exactly what players love about MMOs however, it's the thing that the majority of fans be drawn to once the exploration is done. Since it's typically central to what the long-term players are focused on it's logical to integrate this feature as an essential element of Melvor's game's gameplay design Cheap RuneScape Gold. Plus it meshes very well with the common design elements found in the majority of idle games."